Thea
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Monochrome luminance value represented as a single byte value in [0, 255], with automatic scaling by 255 when switching between integer (ColorL8) and floating point (ColorL) formats. More...
#include <ColorL8.hpp>
Public Types | |
typedef uint8 | value_type |
The numerical type of the luminance value. More... | |
Public Member Functions | |
ColorL8 () | |
Default constructor, initializes color to 0. More... | |
ColorL8 (uint8 v) | |
Initializing constructor. More... | |
ColorL8 (ColorRgba const &other) | |
Initialize from a 32-bit RGBA color. More... | |
ColorL8 (ColorL const &other) | |
Initialize from a floating-point color, automatically multiplying by 255. More... | |
uint8 const * | data () const |
Get the address of the color value. More... | |
uint8 * | data () |
Get the address of the color value. More... | |
void | fill (uint8 v) |
Set the luminance value, for consistency with multi-channel colors. More... | |
ColorL8 | max (ColorL8 const &other) const |
Get the maximum of two color values. More... | |
ColorL8 | min (ColorL8 const &other) const |
Get the minimum of two color values. More... | |
ColorL8 | operator* (Real other) const |
Multiply by a scalar. More... | |
ColorL8 & | operator*= (Real other) |
Multiply by a scalar and assign. More... | |
ColorL8 | operator+ (ColorL8 const &other) const |
Addition operator. More... | |
ColorL8 & | operator+= (ColorL8 const &other) |
Add-and-assign. More... | |
ColorL8 | operator- (ColorL8 const &other) const |
Subtraction operator. More... | |
ColorL8 & | operator-= (ColorL8 const &other) |
Subtract-and-assign. More... | |
ColorL8 | operator/ (Real other) const |
Divide by a scalar. More... | |
ColorL8 & | operator/= (Real other) |
Divide by a scalar and assign. More... | |
template<typename IntegerT > | |
uint8 const & | operator[] (IntegerT channel) const |
Array-style channel access. More... | |
template<typename IntegerT > | |
uint8 & | operator[] (IntegerT channel) |
Array-style channel access. More... | |
std::string | toString () const |
Get a string representation of the color. More... | |
uint8 | value () const |
The value of the color. More... | |
uint8 & | value () |
The value of the color. More... | |
Static Public Member Functions | |
static ColorL8 const & | zero () |
Color with zero luminance (black). More... | |
Monochrome luminance value represented as a single byte value in [0, 255], with automatic scaling by 255 when switching between integer (ColorL8) and floating point (ColorL) formats.
Derived from the G3D library: http://g3d.sourceforge.net
Definition at line 46 of file ColorL8.hpp.
typedef uint8 value_type |
The numerical type of the luminance value.
Definition at line 52 of file ColorL8.hpp.
ColorL8 | ( | ) |
Default constructor, initializes color to 0.
Definition at line 55 of file ColorL8.hpp.
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explicit |
Initializing constructor.
Definition at line 58 of file ColorL8.hpp.
Initialize from a 32-bit RGBA color.
For conversion from a consistent source type.
Initialize from a floating-point color, automatically multiplying by 255.
Definition at line 33 of file ColorL8.cpp.
uint8 const* data | ( | ) | const |
Get the address of the color value.
Definition at line 73 of file ColorL8.hpp.
uint8* data | ( | ) |
Get the address of the color value.
Definition at line 76 of file ColorL8.hpp.
void fill | ( | uint8 | v | ) |
Set the luminance value, for consistency with multi-channel colors.
Definition at line 93 of file ColorL8.hpp.
Get the maximum of two color values.
Definition at line 148 of file ColorL8.hpp.
Get the minimum of two color values.
Definition at line 154 of file ColorL8.hpp.
ColorL8 operator* | ( | Real | other | ) | const |
Multiply by a scalar.
The result is rounded to the nearest byte value.
Definition at line 108 of file ColorL8.hpp.
ColorL8& operator*= | ( | Real | other | ) |
Multiply by a scalar and assign.
The result is rounded to the nearest byte value.
Definition at line 134 of file ColorL8.hpp.
ColorL8 operator/ | ( | Real | other | ) | const |
Divide by a scalar.
The result is rounded to the nearest byte value.
Definition at line 114 of file ColorL8.hpp.
ColorL8& operator/= | ( | Real | other | ) |
Divide by a scalar and assign.
The result is rounded to the nearest byte value.
Definition at line 141 of file ColorL8.hpp.
uint8 const& operator[] | ( | IntegerT | channel | ) | const |
Array-style channel access.
Definition at line 79 of file ColorL8.hpp.
uint8& operator[] | ( | IntegerT | channel | ) |
Array-style channel access.
Definition at line 86 of file ColorL8.hpp.
std::string toString | ( | ) | const |
Get a string representation of the color.
Definition at line 44 of file ColorL8.cpp.
uint8 value | ( | ) | const |
The value of the color.
Definition at line 67 of file ColorL8.hpp.
uint8& value | ( | ) |
The value of the color.
Definition at line 70 of file ColorL8.hpp.
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static |
Color with zero luminance (black).
Definition at line 160 of file ColorL8.hpp.